const uint8_t level33 [] PROGMEM = {
// Tiles
0x00, 0x00, 0xFC, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x78, 
0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0x00, 0x06, 0xFF, 0xFF, 0x7F, 0xFF, 0xFF, 0x7F, 
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
0x00, 0xC0, 0x00, 0x00, 0xC0, 0x80, 0x01, 0x80, 0x81, 
0x01, 0x80, 0x81, 0x80, 0x07, 0xE0, 0x80, 0x07, 0xE0, 
0x8F, 0xC7, 0xE1, 0x8F, 0xE7, 0xE1, 0x8F, 0xF7, 0x61, 
// Objects
B10110110,B00001100,B01010101,B00001101,B01010100,B00010000,B00010100,B00000001,B01110010,B00010000,B10000101,B01110010,B00000000,B10001101,
B01110001,B00010000,B10000101,B10110001,B00000101,B10110001,B00000100,B01110001,B00000000,B10001101,B01110000,B00010111,B00001100,B10110000,B00010011,
B11001110,B00001110,B10001001,B01001110,B10001001,B00101010,B10101001,B00001001,B10001001,B00100111,B00101001,B00000001,
B01100111,B00000000,B10010100,B01000001,B00010110,B10100001,B00010101,
// EoL
0xFF
};